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Dec 06, 2023

V Rising Secrets of Gloomrot Update: Full Patch Notes Listed

A new big patch has arrived for V Rising Early Access Period. Secrets of Gloomrot is the first major update for the game dropping exactly on its anniversary. The game has since amassed a huge following of vampire aspirants in this universe, and they now have even more things to do in the game.

This was basically a whole new game compressed into a single patch, so you might wanna take some good time off if you really want to go through all of it. Here's the full patch notes for the V Rising: Secrets of Gloomrot update.

Several systems in the engine have been reworked and restructured to enable all new features in this patch as well as to generally improve performance and stability. There may be new types of issues for specific hardware that can arise due to these massive changes but in general, the game should run better on the vast majority of setups.

When starting/joining a game for the first time we now pre-warm a number of shaders. This will result in a longer loading time during this first startup. This change should lead to a lot fewer stutters/freezes when encountering new content (units, spells, etc) for the first time.

The experience of connecting to servers with a lot of players should be improved due to many optimizations regarding networked objects. There are now fewer objects being synced when you connect to a server and as a result, you will be able to start playing quicker.

The responsiveness of certain spells and abilities has been reduced due to removing frame delays when reacting to objects/spells being spawned or destroyed, thus making combat overall more fluent and responsive.

Players may now freely build staircases allowing you to build a castle on multiple floors. Players may build up to 3 floors or 4 floors in areas that have terrain height differences. This is the default server setting but may be increased up to 6 floors on private servers.

Major parts of the world have been updated with new topology to support multiple floors as well as a new way of claiming your land through the Territory system. You no longer claim land by placing individual borders but instead claim the entirety of a region by placing your Castle Heart in the available space.

Territories also pave the way for a number of possible expansions/improvements for the future. This addition is a stepping stone towards something more.

The build menu has been updated with a new layout, functionality and with better categorization of objects to allow players to more easily navigate the menu and build their castle.

Select objects can now be dyed in different colors. This includes torches, carpets, windows, select furniture, and more. Changing the color of an item does not cost any extra material. You may also edit the color of objects placed in your castle via a color wheel.

Some objects such as planters, trellises, vases, and flowers are now more modular allowing you to place one object on top of another to fuse them.

Planting seeds now requires a growing plot. A number of growing plots of varying sizes and looks are now available for both interior and exterior use.

By interacting with the Castle Heart, players may now abandon their castle. Losing ownership puts the castle in decay. This will be useful when moving to new territory on servers with castle limitations and/or when you just want to get rid of your castle.

By interacting with their own Castle Heart, players may now expose a castle for up to 5 minutes. Any player may claim the castle when it is exposed (the current owner as well). Useful to transfer ownership of a castle from one player to another.

The castle heart may now be upgraded up to level 5 from the previous maximum, level 4. The default bonuses for each level are as follows:

The following new decorative and structural items have been added:

With the addition of territories and multiple floors, we’ve added additional features to improve and balance PvP Castle Raiding.

To avoid scenarios where players build massive snake-like labyrinths across multiple floors to stash away their treasures and to block any attempt of a raid, we’ve added a new castle heart interaction to discourage certain castle designs and honeycomb builds (at least on your second and third floor).

The win condition for Castle PvP will be mostly about reaching the Castle Heart on the bottom floor (similar to servers that allow destruction and/or conquering of enemy castles using keys).

With this addition, we also hope that players will be more encouraged to use their additional build space to build a more convenient space on their second and third floors.

By reaching a player's castle heart on a normal PvP server players may now temporarily disable the castle defenses for 10 minutes by spending one castle key of the correct level. In this state, the following occur:

This action has a cooldown of 30 minutes to discourage players from re-triggering this state over and over again for griefing purposes.

To improve the game feel and to ensure that PvP within castles is more balanced we’ve reworked how travel spells and target AoEs function (especially around the castle).

Travel spells now visually allow players to travel the full height regardless if there's a floor above you or not within a castle – you will however land on the current floor that you are aiming at.

You can use travel spells across railings allowing you to jump from one floor to another or between floors on the same floor. You can however never jump from a lower floor to an upper floor (unless you are standing in a staircase).

All target area spells are blocked by railings to prevent players from attacking enemies from an upper floor to a lower level floor.

There are now diminishing returns on crowd control effects in PvP affecting Freeze, Incapacitate, and Fear. Each time a player is hit by a crowd control effect the duration is reduced. The player may become immune if hit by several effects in a short amount of time. The immunity wears out after 10s.

The entire world has been modified to enable the new castle territory feature, to improve progression flow and to include new bosses and loot.

A new level 58-60 biome.

Locations

V Bloods

New Units

New Level 74-83 Biome. Adds a new environmental hazard ‘Lightning Storm’. Lightning strikes down in the area dealing damage. Vegetation catches fire if hit by a lightning bolt. The intensity of lightning storms vary from location to location within the biome.

Locations

V Bloods

New Units

The game-view camera has been tweaked allowing players to tilt it ~10% more. This increase affects how far the player can see. This change allows players to more clearly see units and objects on top of ramps/stairs thus reducing the advantage players may have when defending a castle or a slope.

The world of Vardoran is getting bigger and to better allow players to travel to different destinations we’ve increased the useability of some travel mechanics.

Once unlocked you may now dominate a horse to turn it into a Vampire Horse. A Vampire Horse does not require water, can be revived and recalled to your location and has the ability to jump across objects using "Space".

You may also equip saddles on Dominated mounts to further boost their stats.

The following items no longer block players from using waygates or batform:

You may now build local teleporters by matching two teleporters of the same color within your castle to allow you to quickly travel between different rooms and/or floors.

Vampire voices have been added for the male and female versions. Vampire voices add a layer of feedback for specific interactions and triggers and should help the player to better understand certain actions, triggers, limits, errors, and events.

Vampire voices can be turned off in the Options menu.

To improve the balance and to generally make combat feel good and rewarding when fighting both solo and together with a group we have reworked the system that scales enemy health.

Enemy units now scale more dynamically, increasing and decreasing in health as players join, die, or leave a fight.

Unit scaling now also includes normal units and not only V Bloods.

Fighting together should be both fun and rewarding, units killed will now also have a chance to drop additional loot that scales with the number of players. With these changes, we hope to incentivize players to keep playing together rather than to visit different locations solo.

Using allied buffs from afar on a player fighting a unit will now trigger health scaling as if that player was also participating in the fight.

The player may now unlock access to two new weapon types, The Greatsword, and the Dual Pistols. Recipes are unlocked by defeating specific V Blood bosses detailed in the ‘Progression Update’ section.

Players may now find and craft ‘Jewels’ adding additional perks to a spell. You can equip one jewel on each of the 36 standard abilities (including veils) but not for ultimate spells. The number of available modifications for each spell differs between 5-10 depending on the spell. Each perk can come in varying strengths.

There are three tiers of jewels, each tier adds one additional perk to the spell up to a total of three (3). Each tier increases the possible roll for the perk modifiers as well.

Jewels will drop from units, and breakables and can be found in chests, storages, and treasure chests.

Players may now find, craft and restore ancestral weapons using the ‘Ancestral Forge’. Ancestral Weapons can be obtained at tier 6 and tier 8. Ancestral Weapons add an additional weapon level along with additional secondary stats that are randomized. An ancestral weapon also modifies the ‘Q’ ability of your weapon so that it applies to one of the six spell school effects when striking an enemy.

Most magic sources have been updated with new art for icons and with new names for more consistency. The secondary stat bonuses of T6+ Magic sources have been rebalanced.

T7+ Magic Sources now always reduce blood drain by 15%

The ‘Blood Key’ Magic source has had its level reduced to the same level as T8 magic sources and now instead grants +25% Blood Drain reduction and +75 Sun Resistance. This item is intended to be more a symbol of power for completing all Journal Quests (for now…), not a contender for best magic source. The overlay effect of having this item equipped has been toned down.

Crossbows are no longer crafted from Woodworking Table, Crossbows are now crafted in the same manner as all other weapon types.

Set Bonuses and Gear Level have been tweaked for some weapons and armor sets most notably:

To balance out the additional power and generally increased damage from the additions of Ancestral Weapons and Jewels in PvP, the total amount of health granted by armors has been significantly increased (primarily towards the end game sets). Damage output from units in PvE has been tuned to not offset the PvE balance. Generally, these balance changes will result in a bit bigger numbers for health and damage across the board, more noticeable in the endgame.

Weapons and Armors now lose less durability when used (about ~25% less).

In PvP (when killed by another player) all equipped items now lose 12.5% durability and are dropped upon death resulting in a more exact match corresponding to repair costs. (i.e picking up the items should allow you to repair the lost 12.5%, previously a lot of items did mismatch between repairs and item drops which should no longer be the case).

Players may now craft bags of various types allowing you to carry more items. Additional bag recipes are unlocked as you progress through the game.

There are a number of new materials and several changes to refinement recipes as well as visual updates to lots of icons for both items and recipes. This section outlines the biggest changes and additions.

The stacksize for several items have been updated, most items now have a higher stack size.

The crafting and refinement time for several items has been reduced or greatly reduced.

A lot of crafting recipes have been updated as well. In general a lot of changes aim to tune the entire journey from early to end game in a way where we remove item bottlenecks, diversify the locations you need to visit to gather items and to nail a good pace for player progression.

Several recipes have been added and/or rebalanced.

Tannery

Grinder

Tomb

Furnace

Sawmill

Vermin Nest

Blood Press

Loom

Paper Press

Fabricator

Has the following effects:

Witches

General

Goreswine the Ravager

Grayson the Armor

Ferocious Bear

Octavian the Militia Captain

Morian the Stormwing Matriarch

Azariel the Sunbringer

Terrorclaw the Ogre

Matka the Witch

Styx the Sunderer

Gorecrusher the Behemoth

Solarus the Immaculate

Sword – Shockwave

Slashers – Camouflage

Leech – New debuff. Leech the life force from your enemies for 5s. Physical attacks restore 7% of the damage dealt against Leeched enemies.

Shadow Bolt – Magic damage reduced to 180% from 200%. Removed fading snare. Now applies Leech.

Blood Rite – No longer heals you for 30% spell power. Now applies Leech to all enemies hit by the wave of energy.

Blood Rage – Reworked. Heal nearby allies for 40% of your spell power, increase attack speed by 25% and movement speed by 15% for 4s. Inficts Leech on nearby enemies.

Crimson Aegis – Replaced by Phantom Aegis (Illusion Spell).

Purgatory – Replaced by Blood Fountain.

Blood Fountain – Summon a pillar of blood healing allies for 40% of your spell power. The pillar erupts after 1.2s inflicting Leech and dealing 75% magic damage to enemies while healing allies for 60% of your spell power.

Sanguine Coil – Health drain reduced to 25% down from 40%.Reduced self heal to 25% down from 40%. Hitting an enemy now applies Leech, hitting an enemy affected by Leech consumes the effect and heals you for 5% of your maximum health.

Veil of Blood – Reduced the healing from the next primary attack to 5% of maximum health from 6% of maximum health. The next primary attack also inflicts Leech.

Crimson Beam – Duration decreased to 3s down from 4s. Magic damage increased to 200% up from 150%. Now applies Leech to all enemies hit. Healing to allies increased to 150% up from 100%.

Heart Strike – Now applies Leech to all enemies hit by the blood nova.

Ignite – Chaos Burn renamed to ‘Ignite’. Burns the victim for 50% magic damage over 5s.

Chaos Volley – Reduced magic damage to 110% down from 125%. Inflicts Ignite.

Aftershock – Increased magic damage to 125% up from 100%. Inflicts Ignite

Chaos Barrier – No longer provides a 10% movement speed increase. Magic damage reduced to 50% down from 75%. Blocking an attack inflicts Ignite. Chaos Barrier can now be recast to launch a chaos projectile.

Void – Magic damage increased to 90% up from 70%. Now pulls enemies hit by the explosion towards the center and inflicts Ignite.

Power Surge – Reworked. Boost a target ally of self. Increases movement speed by 25%, attack speed by 25% and physical attacks inflict Ignite for 4s.

Veil of Chaos – Removed the bonus damage on the next primary attack. Your next primary attack now inflicts Ignite.

Chaos Barrage – Inflicts Ignite.

Merciless Charge – Magic area damage increased to 125 up from 100%. Magic area damage inflicts Ignite.

Condemn – New debuff. Increasing all damage taken by the condemned enemy by 15% for 5s. Summon an unholy warrior to fight by your side whenever a condemned target perishes.

Pestilence – Reworked. Renamed to Corrupted Skull. Launch a projectile that deals 80% magic damage, summons a skeleton and inflicts Condemn. The attack deals 40% bonus damage to enemies below 30% health.

Corpse Explosion – Renamed to Bone Explosion. Increased magic damage to 140% from 125%. No longer applies a fading snare. Now applies Condemn.

Ward of the Damned – No longer provides a movement speed increase. Only the first attack blocked is guaranteed to spawn a skeleton, subsequent blocks have a 50% chance to spawn a skeleton. Skeletons spawned from this spell now have a maximum cap of 5. Ward of the damned can now be recast to launch a wave of energy that deals 25% magic damage and inflicts Condemn.

Death Knight – Replaces Spectral Assassin. Summon a Death Knight at target location that performs a heavy melee attack dealing 130% magic damage to nearby enemies, knocking them back and inflicting Condemn, the strike deals 70% bonus damage to enemies below 30% health.

Soulburn – New spell. Drain the life of up to 3 nearby enemies dealing 70% magic damage, inflicting Condemn and leeching 40% health. Cancels any attack the enemy performs, silencing them for 2.5s.

Unstable Mosquito – Mosquito has been stabilized. Spell was renamed to Mosquito and moved to the Illusion school.

Veil of Bones – On attack ability reworked. Your next primary attack deals 25% bonus damage and inflicts Condemn. Deals an additional 50% damage to enemies below 30% health.

Volatile Arachnid – Magic damage from explosion increased to 130% from 100%. Now deals 40% magic damage when summoned and applies a fading snare for 1.5s. Toxic Fume removed.

Summon Fallen Angel – The amplify effect has been replaced with Condemn.

Weaken – New debuff. Weaken your enemy to reduce their damage output by 15% for 5s. 25% chance to gain Phantasm whenever a weakened target perishes.

Phantasm – New buff. Reduces your spell cooldowns by 1% and grants 2% chance to reset cooldowns on cast. This effect stacks up to 10 times and is removed once you successfully reset cooldown on cast.

Spectral Wolf – No longer applies a fading snare. Magic damage increased to 125% up from 100%. Bounce damage increased to 85% up from 75%. Each enemy hit applies weaken and a stack of Phantasm to the caster.

Phantom Aegis – Replaces Crimson Aegis. Apply a shield to target ally or self that shields the target for 200% of your spell power, inflicts Weaken on nearby enemies and grants Phantasm for each enemy hit.

Mist Trance – No longer refreshes the cooldown of your Secondary weapon attack. Applies Weaken to nearby enemies when reappearing. Grants a stack of Phantasm for each enemy hit this way.

Spectral Assassin – Replaced by Death Knight.

Wraith Spear – New spell. Dash backward and launch a piercing projectile dealing 160% magic damage and inflicting Weaken. Each subsequent hit deals 75% damage of the previous hit and grants Phantasm.

Mosquito – Magic damage increased to 70% up from 60%. No longer applies Amplify. Now inflicts Fear for 1.5s and Weaken upon exploding. Grants one stack of Phantasm for each enemy hit.

Veil of Illusion – Your next primary attack now inflicts Weaken. The projectiles launched by the illusion inflict Weaken and apply a stack of Phantasm to the caster.

Mirror Strike – Ultimate Removed.

Spectral Guardian – Now also applies Weaken to nearby enemies.

Wisp Dance – Is now an ultimate. Magic damage increased to 60% from 25%. Magic damage of launched wisps increased to 100% from 50%. Hitting an enemy with either version of the wisps applies Weaken to them and grants the caster one stack of Phantasm.

Freezing a target that is immune to freeze now inflicts Chill and deals 25% magic damage.

Frost Bat – Unchanged

Ice Nova – Magic damage increased to 140% up from 100%.

Frost Barrier – No longer grants bonus movement speed. Can now be recast to conjure a cone of cold dealing 25% magic damage and inflicting Chill.

Crystal Lance – No longer splinters into multiple projectiles on impact. Magic damage increased to 160 up from 150%.

Ice Block – New spell. Turn target ally or self into solid ice rendering them unable to move or act for up to 2.2s. The ice shields for 280% of your spell power, grants immunity to crowd control effects and heals up to 8% of maximum health while active.

Veil of Frost – Removed bonus damage on next primary attack. No longer gives a shield. Increased radius of area of effect to 2.8 from 2.5, area of effect deals 50% damage.

Arctic Leap – Unchanged

Frost Vortex – Unchanged

Static – New debuff. Electrify your enemy for 5s causing physical damage dealt to them to trigger a shock dealing 10% magic damage.

Cyclone – New spell. Conjure a cyclone that pierces enemies dealing 90% magic damage and inflicting Static. The cyclone returns once it reaches max distance, circling back towards you and lingering for up to 10s hitting any enemy it passes through.

Polarity Shift – New spell. Launch a projectile that deals 90% magic damage and inflicts Static. You and the other target swap locations on impact. If the target is immune to the effect you instead teleport to the location of the target.

Discharge – New spell. Block melee and projectile attacks for up to 1.5s. Turn immaterial and travel to cursor location when an attack is blocked. Passing through an enemy deals 50% magic damage, inflicts Static and launches the target into the air for 3s.

Ball Lightning – New spell. Launch a Ball Lightning that lingers in place, periodically shocking a nearby enemy inflicting Static. Deals up to 180% mafic damage per target over 3s. Ball Lightning's total damage cannot exceed 450% magic damage. Explodes after the duration dealing 50% magic damage in the area.

Lightning Curtain – New spell. Summon a curtain of lightning that blocks projectiles for up to 2.5s. Inflicts Static and periodically deals 25% magic damage to enemies that pass through the effect. Applies a fading haste increasing movement speed by 40% for 3s to allies that pass through.

Veil of Storm – New spell. Dash towards input direction and elude nearby enemies for 2.2s. Gain 20% increased attack speed for 4s. Your next primary attack deals 25% bonus damage and inflicts Static. Dashing through an enemy also inflicts Static.

Raging Tempest – New ultimate. Dash forward and bounce between nearby enemies striking them for a total of 525% magic damage split across targets within the area for 3s. Additionally strikes all enemies in the area up to 4 times dealing 40% magic damage and inflicting Static. Afterward, dash towards your aim direction.

Eye of the Storm – New Ultimate. Knockback nearby enemies and conjure a thunderstorm around you. Lightning bolts strike down in the surrounding area dealing 100% magic damage and inflicts Static. The storm rages for 5s and lightning strikes the area 37 times over the duration.

There has been a wide array of changes to the progression line including Journal changes, V Blood level and reward changes and item, crafting and material changes.

This section outlines the most important ones.

The "Blood Altar" has been removed and players may now track V Bloods at any time once the feature has been unlocked using a new V Blood interface with additional features:

Various flow and reward changes to Journal Quests.

"Fortify"

Now asks the player to build a Mist Brazier as well.

Now rewards Growing Plot for one seed.

"Getting Ready for the Hunt"

Now unlocks the Blood Tracking feature instead of the Blood Altar.

"Blood Hunt"

Now asks the player to track a V Blood using the new V Blood panel

"The First Book in the Library"

No longer unlocks Castle Framework

Now unlocks Customization Mirror

"Expanding my Domain"

Now unlocks Castle Framework

"Complete a Room"

No longer unlocks Stone Coffin

Now unlocks the Waygate

"Waygate"

New Journal quest asking players to build and use a Waygate

Unlocks Stone Coffin.

"Throne of Command"

No longer unlocks the Eye of Twilight

Now unlocks Crypt Flooring

"A Castle reaching the Sky"

New Journal quest asking players to upgrade castle heart to level 4

Unlocks blood power – Dominate Mount

"Nightfall Steed"

New Journal quest asking players to subdue a mount

Unlocks the ability to craft saddles

"Vampire Empire"

New Journal quest asking players to upgrade castle heart to level 5

Unlocks the Eye of Twilight

General

Rufus the Foreman

Grayson the Armorer

Goreswine the Ravager

Lidia the Chaos Archer

Putrid Rat

Polora the Feywalker

Nicholaus the Fallen

Quincey the Bandit King

Ferocious Bear

Beatrice the Tailor

Vincent the Frostbringer

Kriig the Undead General

Tristan the Vampire Hunter

Leandra the Shadow Priestess

Grethel the Glassblower

Christina the Sun Priestess

Meredith the Bright Archer

Bane the Shadowblade

Maja the Dark Savant

Terah the Geomancer

Frostmaw the Mountain Terror

Jade the Vampire Hunter

Octavian the Militia Captain

Raziel the Shepherd

Ziva the Engineer

Angram the Purifier

Domina the Blade Dance

Ungora the Spider Queen

The Old Wanderer

Willfred the Werewolf Chief

The Duke of Balaton

Foulrot the Soultaker

Cyril the Cursed Smith

Sir Magnus the Overseer

Baron du Bouchon the Sommelier

Terrorclaw the Ogre

Mairwyn the Elementalist

Morian the Stormwing Matriarch

Henry Blackbrew the Doctor

Azariel the Sunbringer

Matka the Curse Weaver

Voltatia the Power Master

Nightmarshal Styx the Sunderer

Solarus the Immaculate

Gorecrusher the Behemoth

The Winged Horror

Adam the Firstborn

Duo PvP

To reduce the defensive capabilities of servants on Duo servers we have limited the number of servants to a maximum of 5 and increased the yield from missions.

Merciless PvP

Server listing

In addition to the old Steam Server list, we have implemented a new solution that should improve the experience in the server list when there are a lot of servers active.

The "Mad Hunt" preset along with the server options to scramble V Blood locations and rewards have been temporarily disabled due to all changes within this update. We plan to reintroduce these settings at a later time.

Related: V Rising Fishing Guide: How to Fish in V Rising

Thanks for sticking up to the end, and I hope you enjoy your vampireness!

The completionist guy who loves to write about his current obsessions. And those include RPGs most of the time. Usually busy taking care of his cats so they won't destroy the house.

More Stories by Patrick Souza

The intention with this change is to: Additional changes to better support territories / multiple floors: Level 1 Level 2 Level 3 Level 4 Level 5 Structures Garden Furniture and Decor Misc Locations V Bloods New Units Locations V Bloods New Units New Vampire Power – Dominate Mount Wolf Form Bat Form Human Form Teleport Bound Items Local Castle Teleporters New Weapon Types Spell Jewels Ancestral Weapons Magic Sources Weapons and Armor Repair Costs Bags Materials and Refinement New Materials Changed and Removed Materials Recipe Additions and Changes Tannery Grinder Tomb Furnace Sawmill Vermin Nest Blood Press Loom Paper Press Fabricator New Consumables Witches General Goreswine the Ravager Grayson the Armor Ferocious Bear Octavian the Militia Captain Morian the Stormwing Matriarch Azariel the Sunbringer Terrorclaw the Ogre Matka the Witch Styx the Sunderer Gorecrusher the Behemoth Solarus the Immaculate Sword – Shockwave Slashers – Camouflage Leech Shadow Bolt Blood Rite Blood Rage Crimson Aegis Purgatory Blood Fountain Sanguine Coil Veil of Blood Crimson Beam Heart Strike Ignite Chaos Volley Aftershock Chaos Barrier Void Power Surge Veil of Chaos Chaos Barrage Merciless Charge Condemn Pestilence Corpse Explosion Ward of the Damned Death Knight Soulburn Unstable Mosquito Veil of Bones Volatile Arachnid Summon Fallen Angel Weaken Phantasm Spectral Wolf Phantom Aegis Mist Trance Spectral Assassin Wraith Spear Mosquito Veil of Illusion Mirror Strike Spectral Guardian Wisp Dance Frost Bat Ice Nova Frost Barrier Crystal Lance Ice Block Veil of Frost Arctic Leap Frost Vortex Static Cyclone Polarity Shift Discharge Ball Lightning Lightning Curtain Veil of Storm Raging Tempest Eye of the Storm "Fortify" "Getting Ready for the Hunt" "Blood Hunt" "The First Book in the Library" "Expanding my Domain" "Complete a Room" "Waygate" "Throne of Command" "A Castle reaching the Sky" "Nightfall Steed" "Vampire Empire" General Rufus the Foreman Grayson the Armorer Goreswine the Ravager Lidia the Chaos Archer Putrid Rat Polora the Feywalker Nicholaus the Fallen Quincey the Bandit King Ferocious Bear Beatrice the Tailor Vincent the Frostbringer Kriig the Undead General Tristan the Vampire Hunter Leandra the Shadow Priestess Grethel the Glassblower Christina the Sun Priestess Meredith the Bright Archer Bane the Shadowblade Maja the Dark Savant Terah the Geomancer Frostmaw the Mountain Terror Jade the Vampire Hunter Octavian the Militia Captain Raziel the Shepherd Ziva the Engineer Angram the Purifier Domina the Blade Dance Ungora the Spider Queen The Old Wanderer Willfred the Werewolf Chief The Duke of Balaton Foulrot the Soultaker Cyril the Cursed Smith Sir Magnus the Overseer Baron du Bouchon the Sommelier Terrorclaw the Ogre Mairwyn the Elementalist Morian the Stormwing Matriarch Henry Blackbrew the Doctor Azariel the Sunbringer Matka the Curse Weaver Voltatia the Power Master Nightmarshal Styx the Sunderer Solarus the Immaculate Gorecrusher the Behemoth The Winged Horror Adam the Firstborn Duo PvP Merciless PvP Server listing temporarily Related: V Rising Fishing Guide: How to Fish in V Rising
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